Original Post
Hi, Im up to the point in my RPG where I need to balance monsters levels/health/attack versus the players attacks/health/armour/weapons etc and I have no idea how to do this, it seems a huge seemingly impossible task to get all the possible combinations of skills/spells/armour/weapons and so on in balance with each other so that enemies are not too hard nor too easy in the game. It's hard enough simply coming up with a forumla for player attack incorporating player strength, agility and weapon damage let alone adding in weapon modifiers, stat buffs, enchants to gear, critical strikes, misses etc. Then you have to balance this attack damage with monsters healths of each level and their relative weaknesses and strengths, armour etc, and also make sure magic using classes aren't left behind or too far out in front in the damage stakes. I've already developed an algorithm for experience gaining and how fast the player should go through the game. Im just wondering how other game companies and other RPG's are balanced, what programs are used and how do they actually go about getting everything in proportion. Thus im looking for any guides or anyone that has an ideas on the best way to go about balancing an RPG so it reoughly works (tweaking and testing can be done). Thanks, Tim