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[interview] SCI meta-games

Started by Gaiiden 4 replies 100+ views
Original Post
Gaiiden
Gaiiden
This email arrived in my inbox tonight. If anyone wants to pick it up give me a shout and I'll toss you his contact info.
Sup, my name's Victor Palmer, and I'm CEO of a company called SCI. We do some interesting work on developing /meta-games/ (or games about games, see below), and I was wondering if you guys would be interested in setting up an interview so that we could share some of our techniques with your readers. Just a brief introduction, I am an ex-Electronic Arts employee ... just finished working on their Godfather project as a next-gen engineer. Haha, actually, interesting fact, I got an image-of-the-day posted on your website that I'm pretty sure landed me that Godfather job back in 2005 ... it dealt with fluid simulation, but I don't think the archive goes that far back. Anyway, meta-games are used for a lot of things in modern games ...the Godfather is a great example. For a LOT of classified reasons, the engine in that game turned out VERY poorly. It consisted of nothing more than being able to perform a variety of finishing moves on in-game characters. Not very compelling. So Bing Gordon decided that the game would not consist of the engine, which sucked, but of a series of 'meta-games' ... for example, the final game had the 'meta-game' where you tried to gain the most respect with the various mob families, the 'meta-game' where you tried to be as lawful as possible (lest the police arrest you), the 'meta-game' where you tried to get clothes that looked cool, etc. Basically, the 'meta-games' that were added on to the engine MADE the game. Not that the game was a huge success, but the meta-games really did save that game. Not to harp on this, but the BEST example of an EA meta-game based game is SimCity … not many people know this, but the engine in SimCity was laughably simple. It was the interplay of the various ‘meta-games’ that made that game … the ‘meta-game’ where you tried not to get impeached, the ‘meta-game’ where you tried to encourage business growth, etc. I'll wrap this up ... fast forward a few years, my company, SCI, has made what may be the meta-game of all time. It’s a web-based system that lets players place bets (as in gambling bets) for real money on the outcome of first-person shooter games such as Counter-Strike, etc. haha .. you heard me right! :) We don't have time for the 'legal issues' question in this email. :) But that's a story unto itself. Bottom line, we've created this web-based meta-game (www.gamersbet.net <http://www.gamersbet.net/>) that people can use to play games for money. For example, let’s say that "I bet you $5 that Player X will beat Player Y in a deathmatch on Z server". Obviously, after I make that bet I'm going to join the game that Player X and Player Y are playing and try to help Player X beat Player Y so that I can win the bet ... in essence, I'm participating in a meta-game (for money!) that I created by placing my bet. What I'd like to talk about is various techniques that game developers use to design meta-games and make sure that player behaviors conform to desirable patterns. The nice thing about meta-games is that they tend to be fairly easy to analyze, and by the use of a branch of mathematics known as ‘game theory’, you can really nail down how the introduction of a given meta-game will affect player behavior ... we've certainly had to use game-theory techniques to make sure that our betting system produced the player behavior that WE wanted. Anyway, sorry for the gargantuan email, but I must admit, I'm a huge fan of the site (haha ... I really do think you guys got me my first job in the industry) ... and I'd LOVE to discuss meta-games with your readers. PLEASE let me know what you think about this ... - Thanks! Victor Palmer CEO SCI
Drew Sikora
Executive Producer
GameDev.net
Kylotan
Kylotan
Looks like a worthy article concept, but obviously that's not the same as a worthy article. Is it worth just telling him, "looks good - can we see a first draft?"

(Addendum: he's done pretty well to have gone from posting images of the day in 2005 to being a CEO in 2006... or he's talking himself up somewhat.)
Gaiiden
Gaiiden
Whoops, I skimmed through it again and realized he didn't meantion what he put in the subject of the email, which was him asking for an interview. So he wants us to interview him, though if no one steps up for that I can always tell him to try submitting an article once the submissions start up again.
Drew Sikora
Executive Producer
GameDev.net
Kylotan
Kylotan
Personally I don't think we should be interviewing people with such minimal pedigree. He obviously wants to promote his product this way, and while I don't have a problem with promotion per se, we can't go interviewing every 'CEO' who claims to have a new idea. It accords him and his current project too much importance relative to the new concepts he is hoping to use.
superpig
superpig
I'm confused. Is he talking about "meta-games," which would be games that are about games, or is he talking about "mini-games"?
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Gaiiden
Gaiiden
Not a clue - to be honest I haven't devoted much thought to it as I've been busy with other stuff of course. I'll pass along to him Kylotan's suggestion because I agree with him
Drew Sikora
Executive Producer
GameDev.net

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