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read from texture

Started by kelley Sep 28, 2006 at 3:56 PM 0 replies 1k views
Original Post
kelley
kelley
Is there a way to read back data from a texture in video memory? I know how do it in Direct3D (for example, using D3DXSaveTextureToFileInMemory()), but I was wondering if there was a way to do it in OpenGL. Thanks!
MARS_999
MARS_999
glGetTexImage()

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