Original Post
I searched around and can't seem to find anything about extracting data from only one particular subset of a mesh. I'm thinking it has something to do with attribute tables, but I can't seem to figure out how to do this. Basically I'm trying to pick a subset/sub-mesh from an already loaded x file, and record its contents into another data structure, and then I will later need to modify the contents of that subset/mesh. Is there some kind of way to lock the vertex buffer / index buffer for a particular subset? (btw - I used OptimizeInPlace) Any kind of ideas for solving this type of problem are more than welcome. :)