Original Post
Not that the topic is entirely connected with DirectX, but it concerns 3d graphics and I couldn't find a better place for it. I have a number of polygons and a number of areas (convex hulls, or, in the simplest case, boxes). For every area I want to determine which areas are visible from it (that is, is there a point in area A and a point in area B which are visible to each other). The table will be computed on the stage of creating the scene. Which methods exist for solving the problem? Thanks, in advance.