Original Post
i just finished another character model, however i would like a very indepth tutorial on the painting of weights when rigging. i already know about ik and fk, bones and thier hierarchy, and how to create animation... however i need a tutorial for the painting of the weights (bone influence) so i can have my meshes deform nicely. can anyone point me to a tutorial that is either dedicated to this or covers it quite well? thanks.