Original Post
Hi, We are developing an adventure game. Now when showing texts, I use a truetype font to draw it on a texture (GDI->directx). At this moment, I use AddFontResource(filename) to make sure the font is loaded (without needing to install it in the fonts directory). But I would like to be able to load the font from a resource file to prevent people from stealing it. I see that AddFontMemResourceEx does this, but hey... big problem, it only works since Windows 2000 & up. Win95/98/NT doesn't support this. Now I'm wondering: * Should I ban my game from Win98/NT? Or in other words: are there still gamers using windows 98? * Is there another way maybe? Of course, there's always the method of converting it to a bitmap font, but I prefer not to.