Original Post
i've now sorted out my problem regarding getting textures to display, now i have a whole other and hugely strange problem. i have an example image which came on the cd from the book i'm working from, that works fine. i try to display an image that i create, and it gets stretched. using screengrabs, the tutorial image is 512 pixels wide, i load it into my app, both windowed and fullscreen mode.. it is 512 pixels wide the image i create is 200 pixels wide. i load it into my app, both windowed and fullscreen mode, and it becomes 256 pixels wide. i have tried numerous graphics formats (jpg/bmp/dds), using both paintshop pro and the directx texture tool and all images i create are being stretched by the same amount each time. am i missing something totally obvious? do texture dimensions need to be multiples of 16/32 etc?