Original Post
Generally, a specular lighting formula as follow N is Normal,L is LightDir, V is ViewDir, R is reflection vector R = 2 * (N.L) * N - L I = AmbientColor + DiffuseColor * N.L + (R.V)n This lighting model Link: http://www.gamasutra.com/features/20030418/engel_02.shtml My question is where I can find more lighting formulas? Advance thanks!