Original Post
Hi! Is there a tool to optimize a texture for certain bitdepths? let's say i create a texture with the renderformat RGBA4444 or RGBA5650 from my rgb image file. If the image contains gradients, these gradients will have verry obvious color-borders when rendered with this bitdepth. But if i could use techniques like diffusion, pattern and noise (as you would use when you create GIFs with small bitdepths in Photosohp or when you change the bitdepth to 8-bit palletized) on the images respecting the target bitdepth, I could improve the visual quality of the gradients at lower bitdepths. So... Any ideas? Thanks!