Original Post
Just looking for some advice on 2D collision detection. I have no scrolling no tiles, just enemies that I wanna have collide against each other and bounce off each other when they hit. Basically similar to a topdown pool table is the best way to describe it. What's the best type of collision detection I should use for this? Also, should I setup tiles and test enemies in each tile, or just leave it? I know it speeds it up, but it's currently running insanely fast, so I'm not gonna worry about speed just yet. Just wanna know if it'd be better/easier. Also, when I check an enemy to waht enemies are touching it, then the next and that other enemy was already tested on it, how do I know not to test that enemy again, should I just have a list for each enemy, or is there a better way? Thanks in advance