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texture[0]==NULL ???

Started by NewBreed 0 replies 400+ views
Original Post
NewBreed
NewBreed
Hi all, I've created my own base code. However when I try to create a texture I got nothing other than a white box. Upon further checking I've found that texture[0] is NULL. I'm using NeHe's functions: AUX_RGBImageRec *LoadBMP(char *Filename) and int LoadGLTextures() But it's just not working, I've checked the obvious (file exists etc...). Anybody any ideas? Thanks, NB
NewBreed
NewBreed
Ok, I've got this sorted. If this occurs to you chances are that you are trying to call glGenTextures before you've initialised OpenGL.

Hope it helps somebody. :)
NB.

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