Original Post
Hi all, I've created my own base code. However when I try to create a texture I got nothing other than a white box. Upon further checking I've found that texture[0] is NULL. I'm using NeHe's functions: AUX_RGBImageRec *LoadBMP(char *Filename) and int LoadGLTextures() But it's just not working, I've checked the obvious (file exists etc...). Anybody any ideas? Thanks, NB