Original Post
We are seeking concept artists, 3d modellers (cinematic/high poly and low poly)and programmers to produce some character, environment and creatures for this game =). Brief description: Aim The main aim of this game is going to provide a deeply rich storyline that engulfs the player into the land of Assyria. To provide a technologically advanced spell system and richly detailed environment. We want to be realistic in our goals, it is therefore a single player game (for now, small scale multiplayer support may be added later). Our plan is to use Ogre 3d along with ODE physics engine. As indie game developers we don’t have a lot of money that we can spend of fancy graphics and physics. Therefore we must find other ways of immersing the player. A good way in which we are trying to do this for Assyria is using emotions. We are trying to give the story and characters tremendous emotional depth. Also, many indie games are very unorganised, alot have little of no design document and there is no real way in which assets are managed; to this end I am developing an asset managment website for the team (it will be password protected). This system will basically catagorise the design document, state targets, features, progress etc. It will also have simplistic upload forms to submit assets to an online MYSQL database. I hope this will improve the organisational structure of the team and allow more progress to be made (I will post a screenshot once done). What is the game? We are trying to create a truly new type of game. Our first thought was a fantasy, however we quickly decided that too many had been done. Out second thought was a Shadow Run (fantasy / sci-fi mix). This idea developed and we decided to include some global issues in with the plot. Where does the game take place? The world of Assyria is a magical place that has many different types of people. The individual tribes have found there own unique ways to adapt to the environment that they have been in for thousands of years. The world itself is very expansive and has many different environmental areas that help provide to the culture of the different tribes. What is the main focus? The basic plot is that there is a futuristic city surrounded by jungle. The city contains a race known as Dremodans (futuristic man), whilst the jungle contains Assyrians (tribes of primitive man). The two had lived side by side for centuries without any problems until one day the Assyrians people’s holy site was destroyed. The Dremodan people within the city were blamed. A war is waged between the Assyrian people and the Dremodan city. Fighting goes on and almost all of the Assyrian city members die however they severely weaken the Tec cities defences (all die except for a few, including the main character in the few). It is later found out that the holy site was not destroyed by the Dremodan people, but by a secret underground criminal organisation based below the city. The criminal organisations aim was to weaken the city, using the tribal city so that the criminals could take control of the city. It is then the main characters job to seek revenge on those within the criminal organisation… The final battle reveals that the criminal leader was the original Tribal leader who had fakes his own death during the previous battle in order to create a new identity, with which he can gain control of the technological city and the jungle surrounding… What’s different? This game integrates an extensive story line in with a action based third person perspective. It has a completely unique fighting and spell system. General Features Highly detailed world. Extensive storyline. Multiple side quests. Custom fighting and spell system. Target aim: Free or commercial - depends if it's any good really Compensation: At the end of the project (if we get there) you will be paid royalties based upon money made from the game (if it's commercial that is). However our main aim currently is to create an amazing game, money has very little to do with it. Technology: Ogre 3D + ODE Physics Engine Talent needed: Concept artists, programmers and 3d modellers =) (both high poly - for cinematic’s, and low poly for in game) Team structure: Designers X6 Concept Artists X 5 Musician/Composer X1 Programmer X2 (5 really just havn't got photos from them yet) Website: www.assyria-game.com Contacts: recrutment@assyria-game.com Modeller's and concept artists please send examples of your work to the above e-mail. Current Progress: Well quite a lot of progress has been made with concept art, below is some of the art produced for the game so far! (click to enlarge)