Original Post
OK, not sure which forum section this belonged in, but I have a question that involves both models and programming, sort of speak. I know what I want to do, but not sure how to put it into words. Anyways, how would I go about doing this. Having a 3D model, but making parts of the model physics based. EXAMPLE: A man walking in a fully animated walk, but having something hanging off of him just dangling and responding how it would if it were being controlled by physics. Another example: You have a tree, but the branches on the tree are moved by the wind which is controlled by physics. Kinda see what I'm saying. 3rd example: You have an animated enemy, and when you hit that enemy it fall's out of its animated state and is then controlled by a rag doll effect based on physics. But if you did all that, how would you make the animation and physics flow as one? Example: Enemy gets hit > Fall's out of animation state and into the rag doll effect > But instead of changing 3D quardinates like some games do, it flows from its animated state into the rag doll effect. Hope that makes somewhat of a shred of sense. I'm not a programmer, but I am extremely curious how this stuff is achieved. Thanks for any help.