Original Post
Greetings, Until now when I was rotating my models, I was taking the coordinates of the cursor using something like: and used theese coordinates as rotations angles. The problem is that when the cursor reaches the end of the monitor the rotation of the model inevitably stops. What I want is the rotation(like an FPS game) to continue(making loops) no matter how I move the mouse. How can I achieve this? Thanks
//In WindowProc function
case WM_MOUSEMOVE:
{
mouse_x = LOWORD(lParam);
mouse_y = HIWORD(lParam);
}
break;