Original Post
What causes lighting to light the wrong side of a mesh, so the back of a cube is lit when light shines on the front. I can't flip the normals because the faces will not be visible from the correct side then. This is with opengl, I don't know many more details, it's just drawing triangles from indices. This seems partly related to flipping the mesh horizontally, if that is happening how would one flip it but not get messed up normals or lighting?