Original Post
so i'm trying to base my animation off a timer... right now the SetTimer() Windows API function is what i'm using... is there a better timer? or better way to set up your animation? should i do it by pixels moved? I'm working with directdraw right now... on a 2d rpg style game. The timer is always running, and all the characters on the screen are running off one timer (is that dumb?) also... the way it works is once i start moving the player, it begins to animate... i mean its straight forward... so i just need a few ideas... SetTimer doesnt seem to be a very good timer.