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[RESOLVED] MD5 Model Attachments

Started by Boruki Oct 13, 2006 at 4:55 AM 1 replies 1k views
Original Post
Boruki
Boruki
I've been playing around with MD5 models lately and have gotten to the point where I'm attempting to attach additional models to a base, such as weapons/head/etc. I'm having some trouble getting the orientation and positioning right and was wondering if maybe there was a weird offset or something? Currently I take the position and orientation of the joint I'm attaching the model to and apply this to the attached model. However, it comes out looking like this: [image removed] Anyone have any ideas? I can post code, but I was hoping to avoid struggling with finding the possible relevant bits (if I knew what was relevant.. I might be able to figure it myself :P) Thanks in advance. Edit: Resolved. [Edited by - Boruki on October 16, 2006 3:52:06 PM]
Boruki
Boruki
You say use the bone, opposed to the joint? Doing the transformation to the parent joints position/orientation is basically using it as the root for the attached model (any movements attempted by animations to move the root joint are actually disabled now).

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