Original Post
hello, i am looking for an algorithm that returns three dimensional coordinates in object space of a certain point on the texture. for example, i have a quad with x,y,z coordinates and u,v coordinates: 0,1,0 / 0,0 0,1,1 / 0,1 0,2,1 / 1,1 0,2,0 / 1,0 and i am searching for the 3D position of the u,v point 0.5,0.5 then the result should be: 0,1.5,0.5 and all that in arbitrary meshes. ;-))) thanks a lot!