Original Post
Comments for the article C++ Debugging
try
{
func1 (); // could throw exception
func2 (); // could also
func3 (); // could as well
}
catch (exception &x)
{
// exception handler
}
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more