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Adventures and databases.

Started by December 11, 1999 09:50 AM
0 comments, last by GameDev.net 25 years ago
Hi there.

I hace a _very_general question:
What is the structure of an adventure game? Do you use a database to keep track of the player's actions, and if so, how can this be modelled?

Thanks,

/Jean Parisot de la Valette

You use structures or classes that hold the information of the game. Then if you want to save the game, you write the structure or class out to a file. Hope this answered your question.
Working on: DoP

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