Original Post
There's plenty of work being done right now using Shaders for Cell Shading effects -flattening 3d models so they look like animation cells. But I was wondering, has any work been done on a 'true' cell based rendering engine? To clarify: part of the problem I see with Cell Shading is you take a 3d model and flatten it; whereas actual traditional animation is drawn by an artist in 2d and thus is able to take advantage of stylization which is not necesarially possible or spatially consistent in 3d. I'm fairly sure that actual animation studios use CAD assist with tweening animation cells nowadays; does that same system exist anyplace for realtime tweening/morphing of 'cell models' for games?