Solving the Gridlock Game
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Apparently its quite a hard puzzle to solve. The book gives the most recent best efforts based on genetic programming.
Chapter 10 is pertinant
Though I'm not surprised its a lot harder to come up with a good heuristic for this puzzle then the 15slide puzzle.
Since the efficiency of the search depend _a_lot_ on the heuristic.
You want one with a good resolution so as few states as possible have the same heuristic.
If you only check the distance of the blue piece, you will have very many states that have the same heuristic.
This will reduce the A* search to resemble a simple brute force breadth first search.
This is an ancient thread.
Holy hell... you aren't kidding. I may need to smite someone for necro'ing this thing.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"