Original Post
Hi,
Can someone give me an Anti Aliased Line Algorithm, I''ve heard of a couple such as the WU algoithm. How about an explantion and or the code explaining whats going on. I am currently using the Bresenham Line Drawing Algorithm. Can this be manipulated in such a way as to produce Anti Aliased Lines?
More info on this would be appreciated. It is too make my Classic Vector Asteroid game more appealing to look at. Please no answers like "Search the web for wu algorithm"
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Iain Girdwood