Original Post
Hi, I've been working on a physics engine for 2 months and have made considerable (for me) progress. So far i'm workings only with OBB's, the boxes stack properly, deactivate and activate properly, and it can maintain a good framerate with around 100 boxes. heres a short movie of a brick wall that gets hit with another block: movie of wall but now i'm unsure of how to precede - what should i do next? -add more primitive shapes such as spheres and cylinders -spatial partitioning -joints -there's more than i can't think of at the moment currently i'm not really sure what to do so when ever i get some free time i just play around with what i have. what's the best thing to do next? Thanks. (comments on the movie would also be helpfull)