Original Post
Hey guys I'm going to try to build a 2D Engine with XNA. I'm wondering though, what is the typical design? Er, vague question. What I mean is, should I just roll the whole thing into one big .dll? Or should I build stuff like name.render.dll, name.network.dll, name.scripting.dll, etc.? Thanks, sorry for the vague question, if you still don't understand please tell me and I'll try to clarify. If my second question (The scripting one) doesn't make sense please tell me and I'll try to clarify, I have a feeling it's more confusing. Thanks guys I really appreciate the help!