Original Post
Hi, I'm posting in the direct x forum since i'm using direct x for that and i guess some methods might be more suitable to direct x than to opengl. I'm starting to add some water to my landscape engine, so far everything is going fine, however, i'm not sure how should i do the water. I've googled a bit and checked around different methods. The main goal is to get some nice looking sea/ocean water and so far, it seems the projected grid algorithm would be the most suitable way for doing that. Did anyone try to implement that method and could give me some feedback, are there any critical setbacks? etc.. And i would like your opinion about other algorithms/methods to render sea water which looks freaking good for as cheap as possible? damien