Original Post
Hello everybody, This is a newbie 3d maths question. I am using a transformation matrix to repeatedly transform a game map. after a while the the map becomes flat then reduces to a dot. Very inconvenient. Is this becuase my matrix is broken? Is this a natural 'creep' in the maths? Should i cast a new map object from the original to do the transformations on? Has anyone else experienced this? Any kind of idea appreciated, thanks.