Original Post
Ill get straight to the question: Is it possible to rotate a point sprite? When I say rotate, I mean I want an independent rotation for each of my point sprites. Im vertex bound at the moment and I need some way to render lots of rotated sprites. Im currently using hardware instancing but Im using quads for the sprites, so for every sprite there is 4 verticies. I figure that with point sprites I could have 4 times as many objects. If its not possible to directly rotate them, are there any shader tricks I can use to do so?