Original Post
hi guys. i am currently doing lesson 09 and i came across something i want to clarify. when nehe says: glRotatef(star[loop].angle,0.0f,1.0f,0.0f); // Rotate To The Current Stars Angle and star[loop].angle is between 0 and 360, will the rotation occur towards the right or left? in the example with the room he says "90 degrees to the RIGHT" and i was wondering if the direction holds true for glRotatef also.. thanks in advance.