Original Post
This mostly for a box mod project rather than a game design project. The main reason I am posting this is the N64 is a common game console used mainly for the well gaming. Now for sometime the MIPS portion of Gnu Cross Compiler was not functioning propperly. I decided to search again, to see if there has been an update since I last checked. From the first five pages of pure drudgerly of Google searching--I found that it required extra steps. However this was circa 2000. Upon later searching I found that around 2k4, 2k5, is when it really screws up with the major version upgrade to v4.x... it would appear that MIPS completely broke there. However, I am begging for people to suggest something to the contrary. I know there seven distrinct ISA names for (I do not know how many of these have their own set of bytecodes). I know that even Wikipedia is confused on MIPS (the N64 does not work with MIPS IV, MIPS IV and MIPS 4300 use two seperate instruction sets), but it seems weird that GCC does not work with a big name arcade hardware set. (I am basing the "arcade hardware" thing that you may have seen in my other posts, as various versions of MAME have implementations of MIPS chipsets)