Original Post
I wrote a C program on a mac years ago that creates hundreds unique objects which will be saved as one object in different formats e.g. VRML so they can be used in games etc. I decided to use opengl so that the program would be cross platform. I have been adapting Glutbasics from apples developer site. This uses GL_TRIANGLE_STRIP to draw one object. As it is, when used with my program all of my objects are obviously joined together. What I need is to be able to create the objects as separate entities, which is my immediate problem, so they can be individually selected and the geometry modified. I have looked at Display List in the opengl manuals but can't see how it fits my needs, can someone please point me in the right direction.