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I'm having troubles converting this from VB6 DX8 to C# DX9 D3DDevice.SetRenderState D3DRS_LIGHTING, False D3DDevice.SetRenderState D3DRS_SRCBLEND, D3DBLEND_SRCALPHA D3DDevice.SetRenderState D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA D3DDevice.SetRenderState D3DRS_ALPHABLENDENABLE, True so far I have this running with no errors. device.SetRenderState(Direct3D.RenderStates.Lighting,false); //device.SetRenderState(Direct3D.RenderStates.SourceBlend, ????); //device.SetRenderStates(Direct3D.RenderStates.DestinationBlend, ?? device.SetRenderState(Direct3D.RenderStates.AlphaBlendEnable,true); any ideas. i'm trying to do transparency's.