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asteroidWars (3D)

Started by yuriythebest Jan 3, 2007 at 4:07 PM 3 replies 1.2k views
Original Post
yuriythebest
yuriythebest
I may not be as good with em electronic calculating devices, what’r they called- oh right, em computers, and the interweb, but one thing I like doing is making multimedia and games. Created using the OGRE rendering engine (ogre3d.org) and audiere sound library for sound. OGRE RUlez!!!! asteroidWars is released, at version 1.01 Image Hosted by ImageShack.us Image Hosted by ImageShack.us Image Hosted by ImageShack.us You can download the installer here- thanks Ajare for uploading it: http://www.tetracorp.net/stuff/asteroidWars.exe additional mirrors: http://www.freewarefiles.com/program_1_8_25707.html or you can download it bit by bit: part1: http://www.yourfilelink.com/get.php?fid=244702 part2: http://www.yourfilelink.com/get.php?fid=244814 part3: http://www.yourfilelink.com/get.php?fid=245331 parts 4,5,6, source code(VS 2005), v1.01 update: files Important: be sure to upgrade to v1.01- it fixes a critical bug related to the viewport. If the game does not launch you may need to install the microsoft visual studio redist (vcredist_86.exe). It's also found here: files [Edited by - yuriythebest on January 4, 2007 4:48:47 PM]
jjhavokk
jjhavokk
has anyone tried this?
current projectswww.dreamwagon.com/dev
yuriythebest
yuriythebest
Quote:
Original post by jjhavokk
has anyone tried this?


according to server statistics my guess is around 200 people thus far downloaded it - it's hosted in several locations, only one provides a download counter so a solid number is unavailable.
yuriythebest
yuriythebest
Quote:
Original post by LeChuckIsBack
A fine game! Some bad things:
- that cannon its useless, can't destroy anything with it;
- after stoping engines, the ship sudenly loses its velocity, very unnatural (or maybe the ship has some advanced stabalizers [smile]).

PS: I like that russian accent when you say "missile" - LOL


thanks, glad you liked it:)

-ahh, but the cannon isn't useless:) In asteroidWars what matters is the score, and while the cannon may not be effective ad blowing up stuff it sure gives you a nice score.

-originally during development the ship could get faster and faster without limit, just like in real space, in fact it could get so fast that it could visually be in 4 places at the same time. That is why I limited the speed. Perhaps I could release a 'mod' where that limitation is removed. food for thought. That's what's so great about user feedback.

the missile reloaded sound (voice) is from a 1995 game surface tension, which is noted in the credits.

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