Original Post
I'm sure how exactly to word this question, as days of searching have failed to reveal a clear solution. From any current model_view matrix, how would you calculate the position of the camera? That is in object space, since the camera is alway at 0,0,0 in world space. (I don't know if that makes sense, but I explain to myself what I want is, after a bunch of Translations, and Rotations, how do I get the position of the camera assuming the current space (Matrix) is at 0,0,0?) I'm not completely new to OpenGL and Matrix Math, but I don't know how to word this question without sounding like a beginner. I understand the kind of math involved, I just need help with getting the code started.