Skip to main content
gamedev.net
🔒 Locked

Camera

Started by VanillaSnake21 2 replies 450+ views
Original Post
VanillaSnake21
VanillaSnake21
Can anyone tell me a few ways i go about constructing a good 1st person camera. Or link me to exampless with sites that do. Thn. Tim
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
51mon
51mon
You can check out the implementation of the class CModelViewerCamera in the DXUTmisc.cpp file, that follows the SDK. It might not be the most convenient camera for all use but it work without flaws and it is well documented.

[Edited by - 51mon on January 7, 2007 8:19:55 AM]
VanillaSnake21
VanillaSnake21
Quote:
Original post by 51mon
You can check out the implementation of the class CModelViewerCamera in the DXUTmisc.cpp file, that follows the SDK. I might not be the most convenient camera for all use but it work without flaws and it is well documented.


im having trouble decpiphering their stuff, im sure it works good but they use a lot of factors in their cam
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
jollyjeffers
jollyjeffers
Whilst you might be wanting to use this in the context of Direct3D, there isn't really anything Direct3D specific to your question. I think that 'Graphics Programming & Theory' is a more suitable forum for this question. Moved [smile]

The DXUT source is a bit of a mess to understand at times - whilst it contains a lot of useful code it's not really a good learning resource.

btw, I found a LOT of results from a simple 'Live' search - there must be something usable if you check through them [wink].

Cheers,
Jack
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ |

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.