Original Post
I have put normals and water into a terrain program that I have been making as the basis for a game. I have problems with the normals and water though. My water has issues with z-buffering(I think thats what it is called). Here in this picture you can see what I mean:
I'm not sure how to deal with this problem, so if anyone knows, I would be greatful for the knowledge. My second issue is with normal generation. They are kind of patchy and wierd. Here is a picture of what I mean.
I am using a method that someone said would work, but maybe I put in in wrong or something. Does anyone have any good methods or suggestions? Thanks.