Original Post
I am having a problem with cube textures as render targets. I have an application which is using a cube texture for a cubic shadow map. WHen I create it, I also create a depth stencil surface the same size as one face of the cube texture. When the height of my window is less than the size of the cube map and depth stencil surface, all is well. However, when I resize the window to a height greater than that my rendering fails. Unfortunately, Direct3D isn't giving me any errors at the highest output level so I am not really sure why it is not working properly. Has anyone seen this behavior before and how did you fix it? Thanks.