Original Post
Greetings community. It's been a while. Anyway, I have a little problem. I want to write the entire game code in Python and link it/merge/embed with/into my engine (C++). I've read some articles/documentation on the subject, but I'm still not sure what's the best approach. What am I supposed to do? Embed Python in C++, extend C++ with Python, or the other way around? Can compiled Python modules be loaded and read by the executable? Regards