Original Post
Okay, I have just decided to put fog into a program I am making, but all polygons become the fog color with no depth or textures(it seems so simple yet I can't place my finger on it). Here are my present parameters for fog: g_pD3DDevice->SetRenderState(D3DRS_FOGENABLE, TRUE); g_pD3DDevice->SetRenderState(D3DRS_FOGCOLOR, 0x00AAAAAA ); g_pD3DDevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); g_pD3DDevice->SetRenderState(D3DRS_FOGSTART, 100.0); g_pD3DDevice->SetRenderState(D3DRS_FOGEND, 1000.0); g_pD3DDevice->SetRenderState(D3DRS_FOGDENSITY, 0.1); g_pD3DDevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE ); Here is a picture of what I am talking about:
(lol, 4 fps) Thnx