Original Post
What is the most efficient way to model people? Can I form the basic shape then sub-divide and manually form the person? Or is there another way? Also if it matters I'm using Blender.
Quote:
Original post by tiles
The box modeling way:
Modelingtutorial Joan of Arc
The cheat way:
Makehuman
In the end:
Whatever gets the job done. Boxmodeling, Poly By Poly, Sculpting, remodeling a Makehuman mesh. etc. . Don't even try to model it in one piece. You will get mad. Split it into body pieces to model. First model a hand, a foot, the torso, ... . And then union the parts together once you are done with the pieces.
Important for animations are the edgeloops. Wrong edgeloopflow and your mesh will deform wrong. Important is also the rig. Dependand of your bones system. That's the part which needs experience. Unfortunately no software around that raises your experience. You have to do it the hard way: make them :P
Not sure if i would want to model with Blender though. No N-gons means no quads. Gives you surely a hard time because of the edgeloops ...
Quote:
Original post by tiles
I have used Makehuman for one mesh so far. Has saved me some days to model from scratch. So it isn't completely useless. It was simply faster. But every timesaver also has its price. Makehuman proportions are a bit too realistic for my flavour. And you cannot get completely rid off of this look. It's the same with Poser meshes. You will always notice that it is a Poser Mesh.
That's why I prefer to model from scratch, which gives me even more control. Makehuman is also nothing for low poly gamemodels. Too much polys. And there is no Makeanimal. So you better know how to model ;)
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