Original Post
Say you have a map similar to this one:
It has sloped sections, or non-destructable obstacle (like heavy crates or blouders) that needs to be jumped, or even pits that you could fall in. How would you go about and design this? My first (and so far only) idea is to have a separate image with different colors representing different things. For example: Black = Sections your character cannot pass thru. White = Sections your character can pass thru. Red = Things like pits or shallow waters in which you could drown. Etc. For example, the image I showed above will have a separate image that looks something like this:
Any idea will be appreciated, thanks.
It has sloped sections, or non-destructable obstacle (like heavy crates or blouders) that needs to be jumped, or even pits that you could fall in. How would you go about and design this? My first (and so far only) idea is to have a separate image with different colors representing different things. For example: Black = Sections your character cannot pass thru. White = Sections your character can pass thru. Red = Things like pits or shallow waters in which you could drown. Etc. For example, the image I showed above will have a separate image that looks something like this:
Any idea will be appreciated, thanks.