Original Post
Hi, I'm looking for a way to add shadows to my game. The static part is already using lightMapping, so it's only for dynamic objects such as characters and boxes. I already tried stencil shadows in the past. That worked, but as you probably know, they have these sharp edges. I know there are soft shadowing techniques, but I believe they are relative heavy to perform. And it still looks kinda fake, unless you do it real high quality. I noticed that Halflife2 used another way of shadows. A little bit pixelated, but they had smoother edges. How is that technique called, and is it really faster than stencil shadows? Or are there any other techniques? Greetings, Rick