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Water programming

Started by TohaTalib 1 reply 650+ views
Original Post
TohaTalib
TohaTalib
Who knows how to programm pretty nice water effect without using shaders?
Digitalfragment
Digitalfragment
Render the waterplane to a texture, Then use that texture for the surface of the water, but render the water as a grid and purturb each vertex.
Basiaclly, do what the vertex shader would do on the cpu =)
TohaTalib
TohaTalib
Have you provided an environment reflection in your practice? Have you tried to use a cubemap for it?

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