Original Post
i am making a quad ground with a texture, the problem i am having is the ground does not render, but if i comment out the for loop to render my mesh objects , then the ground renders? [Edited by - Prog101 on January 18, 2007 10:31:04 AM]
// call our render function
dxMgr.beginRender();
dxMgr.pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
// render the quad ground with texture
RenderGround();
dxMgr.pd3dDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
// Render all the mesh objects in the scene
for (unsigned int i=0; i<objects.size(); i++) //=========== Render all the objects in the scene
if (objects->Active == true) //=========== But only render if the object is active
{
objects->render(dxMgr.getD3DDevice());
}
// Render the font
render_Font();
dxMgr.endRender();