Original Post
Hello! I want to plot a small graph in my application that is always updating based on data and I figured I can use a texture for that, when I get a new value I just move all the pixels in the texture one pixel to the left and set the pixel that corresponds to that new value. But how do I actually do these pixel operations on the texture? Will it be a huge performance hit? EDIT: I guess I can have a bitmap in memory that I update directly and then just call glTexImage on the graph texture. What is the fastest way?