Original Post
Ive moved this from Art section: Hey, Right then, i've loaded out all the vertices from a 3D max model into a .RAW file, so it looks something like this: 49.500000 0.000000 50.000000 49.500000 0.000000 -50.000000 50.500000 0.000000 -50.000000 Above are 3 points for 3 vertices for 1 polygon (well duuuurrr you say I know) My questions now is this... I want texture coordinates, and the image (or some sort of texture ID) to be exported out with that data... So it might very well look something like this: 49.500000 0.000000 50.000000 49.500000 0.000000 -50.000000 50.500000 0.000000 -50.000000 <---- end vertices 0.0 1.0 1.0 1.0 0.0 0.0 <---- end texture coordinates 1 <---- the texture id OR "texture1.jpg" <---- the name of the texture image for that poly Yes, this data is for loading into an OpenGL program... ANYTHING that will do this for me, a plugin or maybe theres a way to do it already im just not looking? All the objects in the sceen will be constructed seperately, i.e. a 4 sided room would be made out of 4 separate polys and not a single poly with the faces extruded etc as I can see how this can complicate things having the data wrote out like this... Thanks!