Original Post
Hi guys, I'm basically looking for a good terrain rendering algorithm for higher end computers to use in my latest engine. I've looked into the clipmaps approach in GPU Gems 2 but unfortunately the vertex texture lookup eliminates ATI hardware from being able to run it (and I'm not going to code a completely separate renderer for ATI). My game is going to be a First person game, needs high detail close up and not so much detail a long way away, as the map is going to be quite large. I'd like to try and simulate a couple of KM if possible. If anyone could help me out then it'd be fantastic. Any ideas? Thanks in advance!