Original Post
Hi! I wonder why my textures are that extremely blurry even when the cam isn't that far away from them. Take a look at it: http://home.arcor.de/suckxez/blurry.jpg I use these settings: float aspect = (float)800 / (float)600; D3DXMatrixPerspectiveFovLH( &projection, D3DX_PI / 4, aspect, 1.0f, 1000.0f ); AutoDepthStencilFormat = D3DFMT_D24S8 Another question: What's to do when you have a sprite which dimensions have not the power of 2? For example: I've got a 200x400 sprite, do I have to use a 400x400 texture? :/