Original Post
Hey folks, I know I could have tested it myself, but since I am extremly busy at work I need your quick guidance. I want to use the glCopyTexImage2D function to render four 256x256 Textures and display them as a texture on a mesh. My question is, how much the performance of the system is suffering if I do that (the texture needs to be rendered and displayed with about 30Hz). Thx in advance for any advice, link or help and i appologise for my lazyness ; ) and my english as well ; )) cherio Woltan